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Skyrim Ram Limit Remover

Skyrim Ram Limit Remover

That being said, once you're in the 4 to 8 GB area of RAM, any more is just gonna be useless overkill. So at that point the biggest thing for gaming is going to be the video card. The one from newegg has 2 GB of VRAM, versus Best Buy's card which can have between 512 MB and 1GB (it's not specified on the page for some reason) so the first video card is going to be much better. If you remove the governor, it still will not exceed 30mph. Making the exe LAA will not make the vanillla Skyrim perform better. It would still be every bit as stable or unstable as before LAA only helps mods, so when a mod comes out that uses more than 2GB of ram like high-res textures, it will help.

Skyrim Ram Limit RemoverLimit

Some of the less experienced users may incorrectly identify the type of issues they come across. No offence intended, we've all been there once:)Most of you will be aware of the below, but I think it's beneficial to have this summarised. Therefore:KNOW YOUR PROBLEMThe difference between CTD, ILS and freezeThere are 3 basic game breaking problems one may come across when playing Skyrim.

It's important that you can differentiate between them and know what may be causing them, and how to fix them.Please note that Skyrim engine is a strange animal and the below definitions will not always be accurate. I base the below on my own observations and experience, and if anyone can add something or correct me, feel free to post and I will edit this thread accordingly.1. CTD - Crash To DesktopWhat is it? CTD occurs when Skyrim application is suddenly closed and you get kicked out to desktop.What causes it?

The most likely culprits are either (in)famous 3.1GB RAM limit crash OR mod or script conflicts. The first one occurs mainly when you have too many high resolution textures loaded up and since Skyrim is unable to utilise more than 3.1 GB RAM when it reaches that limit, your game crashes.How to fix it? If it's texture size related - either use ENBoost program to allow Skyrim reduce memory use or if you don't want to use it, reduce size of the textures you use. Mod conflicts often can be fixed by identifying CTD spot, making a vanilla save there and gradually increase a number of installed mods (say, 5 at a time), to see when the CTD will occur, so that you can identify the mod that causes your CTD.2. ILS - Infinite Loading ScreenWhat is it? Infinite Loading Screen means that you are stuck on a loading screen forever.

It occurs during transitions from one area to another or when loading a saved game. The animation keeps playing, the quotes change, but the game never loads up. For area transitions it happens most often when exiting an interior or exiting from a city into Skyrim land.

Some ILS-potent spots were identified as follows:- Dragonsreach - Whiterun loading screen- Jorvaskaar - Whiterun loading screen- Markarth - Skyrm loading screen.What causes it? ILS means that the game engine is not capable to load all the information it requires and quite often there is no definite solution. It's basically 'You have too many mods installed' case. The game is trying to load all the meshes, scripts, textures etc., and it's just too much to cope with.How to fix it?

The solution is to decrease the number of mods. It's recommended to remove LOD mods in the first instance.3. Game FreezeWhat is it? We can talk about game freeze, when your screen (yes, you guessed right) freezes during gameplay. Neither keyboard nor mouse work, but the game doesn't crash to desktop.What causes it? Game freezes are often caused by Papyrus scripts clogging. The game engine can only cope with so many scripts running at the same time and if you will have too many mods that add scripts, you may come across freezes.How to fix it?

The freezes can be difficult to diagnose. Use your intuition.An example: If your game often freezes during combat, check which combat mods are script-heavy. Enhanced Blood Textures, Burn Freeze Shock and Deadly Spell Impacts are good examples of mods that can cause your game to freeze (I am using this example, as it's confirmed information).Remember - there's no 100% confidence that it's any one mod.

It's the overall script load and often removing ANY of the mods can solve the problem. You only have to decide which of the mods you need least.Another method is to enable Papyrus logging, play the game and once it freezes, check last entries in the Papyrus log - sometimes it will contain some indication at which of the scripts failed. The solution is to reduce the number of scripted mods. Can I just mention that I find it incredibly annoying when someone is like 'OH ITS 100% BURN FREEZE SHOCK EFFECTS THAT WAS CAUSING MY FREEZES!' No, it wasn't.

It was just the icing on the cake as in removing it just lessened the load of overall scripts. Same with EBT, DSI, etc. For me, removing Deadly Spell Impacts got rid of a lot of combat freezes but I am in no way saying that the mod is as fault.EDIT: Some potential solutions or workarounds to try to prevent (SOME, not ALL) of ILS/Freezes (not sure about CTD) would be to 'PCB' whenever possible when entering an interior cell. For example, if you're running across Skyrim and you start noticing some stutter or texture popins, pop into a cave and 'PCB'. Also, if you are about to fast travel and you know you will probably get an ILS (i.e. From Solstheim to Skyrim), quit to the main menu and reload your game. That will dump all VRAM/RAM/whatever.

If I am wrong about any of this, please feel free to correct me but I figured it was worth mentioning because it helps me. The moral of the story is that you WILL experience ILS/Freezes/ CTDs at some point when loading Skyrim with mods. These tactics should help to lessen them a bit. Agreed with all you've posted, Aiyen. That's why I clearly stated that there is no offence meant by my post, only educational values, hopefully someone will find it useful. I am no expert whatsoever when it comes to modding, but I have enough experience to be able to share I think (hope!).And yeah, I did mention combat and gave an example of those 3 mods, as this is the most common freeze cause for STEP community:)You might want to add that the 'Wearable Lanterns - Lanterns for Caravans' has been proven to cause crashes at night near the Whiterun and Markarth Caravans. Right outside the cities.

If you look on the mod page, the entire comment thread is people complaining about it. The author even stated somewhere that he plans to update Wearable Lanterns and remove Lanterns for Guards/Caravans although I haven't seen an update in a long long time. I think those two add-ons should be removed from STEP and only the main 'Wearable Lanterns' file be used but that's another story and I don't want to go off topic. I do want to emphasize that the Lanterns for Caravans should be removed if crashing at night near those two cities. Again though, could be a combination of Lanterns for Caravans with another mod. I cannot say for sure that it is that one specifically. This post should remain general guidelines, not include specific mod solutions etc.

Since that would just make the scope of the post too massive, and nothing would be done. If individual mods have issues etc. Then that sort of thing belongs in the mods debate thread.Also no worries Root!

There is a reason why I have a few drafts laying about in the back of my mind on this topic! God knows that is very easy to just say which mods might be the cause, since that is normally the case! But sadly that kinda ruins the point in of a general information thread!:)This was also the reason I moved the other Solstheim one, since it was just too specific an issue, hence I did not feel it belonged up there with the sticked posts! In my little vision for the support threads, then we will consolidate the general stuff we know into sticky threads, and that will hopefully make sure that the amount of repetition will not be as large.And I think this overall is a very nice start to that!. This post should remain general guidelines, not include specific mod solutions etc. Since that would just make the scope of the post too massive, and nothing would be done.

If individual mods have issues etc. Then that sort of thing belongs in the mods debate thread.Also no worries Root!

There is a reason why I have a few drafts laying about in the back of my mind on this topic! God knows that is very easy to just say which mods might be the cause, since that is normally the case! But sadly that kinda ruins the point in of a general information thread!:)This was also the reason I moved the other Solstheim one, since it was just too specific an issue, hence I did not feel it belonged up there with the sticked posts! In my little vision for the support threads, then we will consolidate the general stuff we know into sticky threads, and that will hopefully make sure that the amount of repetition will not be as large.And I think this overall is a very nice start to that!Fair enough! We'll stick to general guidelines then. Might want to also add then that doing a clean save procedure (the 30 days in the coc qasmoke cell one) is a good way to reset all the objects/bodies in the game and could help to stabilize it. I'm sorry if this is the wrong post for this, and especially sorry for opening up an old post however, I felt like this would be the appropiate one for my problem.

After reading a lot of your posts about CTDS, Freezing and etc, all of these solutions/answers don't seem to have any type of correlation with my issue. I suffer several freezes and infinite loading screens at random. I can have about a hour and a half play and then crash while fast traveling. Rarely between buildings. When starting new games I play for a little see if mods are working and then I like to spawn 9 dragons at once just to see if everything is okay. I was told this is a good way to see if I would have any vram issues. So long story short, the game was fine, I've done this several times and it would freeze in different locations.

Skyrim

First, it was solitude at the beginning(took off cloaks of skyrim then worked). Then after a few game hours whiterun would freeze. Then after new game dragonreach would experience it but solitude would be fine. What would be a legit way of checking for faulty errors on your save file. Any mod I have that are known to be not compatible and 3. Any recommended mods or solutions. 4.help me play a cool skyrim game PLEASE.

=( To be fair, I'm maybe about two months in as far as modding is concerned so my knowledge is sort of limited but not entirely noobish. I should add that I read every single read me file and I know I've read each one and there should be no compatibility issues. I also dont experience any lag at all.BOSS Log. I'm sorry if this is the wrong post for this, and especially sorry for opening up an old post however, I felt like this would be the appropiate one for my problem. After reading a lot of your posts about CTDS, Freezing and etc, all of these solutions/answers don't seem to have any type of correlation with my issue.

I suffer several freezes and infinite loading screens at random. I can have about a hour and a half play and then crash while fast traveling. Rarely between buildings.

When starting new games I play for a little see if mods are working and then I like to spawn 9 dragons at once just to see if everything is okay. I was told this is a good way to see if I would have any vram issues. So long story short, the game was fine, I've done this several times and it would freeze in different locations. First, it was solitude at the beginning(took off cloaks of skyrim then worked). Then after a few game hours whiterun would freeze. Then after new game dragonreach would experience it but solitude would be fine. What would be a legit way of checking for faulty errors on your save file.

Any mod I have that are known to be not compatible and 3. Any recommended mods or solutions. 4.help me play a cool skyrim game PLEASE. =( To be fair, I'm maybe about two months in as far as modding is concerned so my knowledge is sort of limited but not entirely noobish. I should add that I read every single read me file and I know I've read each one and there should be no compatibility issues. I also dont experience any lag at all.BOSS Log.

I have a question regarding the Infinite Loading Screen. What is a reasonable amount of time to wait until you declare that you've hit an ILS? There's obviously no indication that such has occurred, but there's been a number of times where I've sat at the Loading Screen, and just waited. While I haven't timed exactly how long it has sat at the Loading Screen, in almost every case where I may be faced with a potential ILS, it has eventually loaded for me, I just needed to be patient.Given that I'm running Skyrim off a 7200RPM 5400RPM SATA2 hard drive and have generally gone with Hi-Res STEP options, I imagine if I switched to an SSD, the longer loading screens would disappear, so it'd be one indication that I've hit an ILS if Loading Screens indeed took that much longer.Edited by sbroadbent, 27 January 2015 - 12:07 AM.

Skyrim Console Commands ListFind below a searchable list of all Skyrim cheats, also known as commands, for The Elder Scrolls V: Skyrim on PC and Mac (Steam).To open the console in Skyrim, press the ` key (grave) or key (tilde). To send commands, simply type them into the console and hit ENTER. For more help opening and using the console, see our.Some commands in Skyrim require a target - in our list, these are labelled with a Target Command badge. A target is an item, NPC or object in the game that a command applies its effect to. You can select a target by clicking on an item, NPC or object with your cursor whilst the console is open.

Prefixing a command with player. Will make your character the target of a command. For example player.RemoveAllItems would remove all of the items in your character's inventory, not your target's. See for more information.Type the name of a cheat code into the search box to instantly search through 142 commands. Each command has more-detailed documentation and examples on its help page - you can visit a command's help page by clicking on its name in the table, or the 'More Help' button in the card view. Command NameSyntaxDescriptionadditem item id amountThis command adds the item with the specified item ID to your selected target's inventory.

To add an item to your own inventory, use the command 'player.additem'. You can specify a negative amount to remove items from an inventory (e.g.1 would remove 1 of the specified item). Target Commandkill reference idThis console command will set your target's health to 0, killing them. Essential characters cannot be killed. To kill your own character, use 'player.kill' Target Commandresurrect 0 / 1This command will resurrect your current target (provided it is dead).

See argument information for options. Target Commandlock lock levelThis command will lock any chest, door or other lockable thing that you have selected as your target. Lock levels above 100 cannot be unlocked without a key. See argument information for details regarding lock levels. Target CommandunlockThis console command will instantly unlock the object (e.g. A container, chest or door) you have selected as your target. Target Commandsetghost 0 / 1This command will make your target immune to all damage from combat including, but not limited to: melee, arrows, spells and shouts.

Target CommandtaiIf you do not have a target selected, this console command enables and disables (toggles) all non-combat AI. When non-combat AI is disabled, NPCs (characters, monsters, etc) have all non-combat functions (like dialogue) disabled. If you have selected a target, this command will toggle non-combat AI for the selected NPC only. Target CommanddispelallspellsThis command clears all spell and poison effects from the target you currently have selected. Use 'player.dispelallspells' to dispel all spells from your own character. Target Commandduplicateallitems reference idThis command copies the inventory of the target you currently have selected into the inventory of the NPC/container with the specified reference ID. To get the reference ID of an NPC, click it whilst the console is open and its reference ID will appear in brackets above the console.

Target Commandequipitem item id optionsThis command equips the item with the specified ID to your target, provided they have the item in their inventory already. See argument information for customization options. Use 'player.equipitem' to apply the effects of this command to your character.

For item codes, see. Target Commandequipspell spell id left / right / voice / instantThis command makes your currently selected target equip the spell, shout, potion effect or power with the specified ID. To make your character equip a spell, use the command 'player.equipspell'. Target Commandequipshout shout idThis command equips the shout with the specified ID to the NPC you currently have selected as a target.

Use 'player.equipshout' to equip a shout to your character with this command. Target CommandtcThis command will allow you to take control of the NPC you currently have selected as a target. This means you will be able to use WASD, etc to move the NPC. After toggling control of another NPC, your movements, etc will be shared between both your character (Dragonborn) and the controlled NPC (so pressing W would move both forward) - to toggle control of your own character, use the command 'player.tc'.

Target CommandtcaiThis command will disable combat AI for all NPCs in the game. When combat AI is disabled, NPCs are unable to engage in anything combat-related (so they won't be able to attack you). It is not possible to toggle combat for a specific NPC.tclThis command toggles 'noclip' mode. In noclip mode your character has collision disabled and will be able to fly through walls, floors, and any other solid object that would usually not allow for this.

This command will not work if you have a target selected - you must deselect your current target in order for this command to work.tdetectThis command will enable and disable (toggle) AI detection. With AI detection enabled, NPCs are aware of you when you are nearby and/or performing actions like combat on them. With AI detection disabled, NPCs will won't be aware of your proximity to them - so for instance, aggressive monsters that would usually attack you when nearby will no longer attack you. Note that this command does not stop detection for pickpocketing.teofisThis command will toggle (enable and disable) End-of-Frame ImageSpace graphics settings including blur and contrast adjustment. These graphics settings can cause lower frame rates, because of this, this command usually raises FPS.

The changes made the graphics settings are not saved - you will need to re-execute this command when you close and re-open the game.tfc pauseThis command will make you control the camera instead of your character, making you act as a 'flying camera'. If you specify a '1' (without quotes) at the end of the command, the game will pause, but you will still be able to move the camera around.sucsm speedThis command can be used to set the speed you move at when in free-flying camera mode (which is enabled by using the 'ToggleFlyCam' command).tfowThis command toggles the visibility of undiscovered regions on the local map which are usually covered by 'Fog of War'. Only the local map is affected by this command - the world map, etc are left unchanged.tgThis command toggles the visibility of grass.tgmThis command enables and disables (toggles) 'god mode'. In god mode, most stats including health, stamina and Magicka are infinite and will not drain. Your character's speed will no longer be affected by the amount of weight he/she is carrying.timThis command enables and disables (toggles) 'immortal mode'. When in immortal mode, your character will not be able to die (health will not reach 0).

Unlike god mode, when in immortal mode your stats like stamina and Magicka are still drained/affected as they would normally be.tllThis command enables and disables (toggles) 'LOD' - which disables the rendering of distant land and improves graphics performance (FPS).tmThis command hides the entire GUI including all menus, health bars, etc. Note that this command will also hide the console - if you press your console hot key, type 'tm' and hit enter again (even though you cannot see the console), the GUI will be enabled again.tmm optionThis command enables and disables map markers based on the provided option. See argument information for options.tsThis command enables and disables (toggles) the sky and sky-related graphics settings like fog.

Usually results in an FPS boost.tscrThis command enables and disables (toggles) global script processing.ttThis command enables and disables (toggles) the rendering of trees. With this toggled on, trees will not be loaded/visible. This setting can result in an FPS boost.twsThis command enables and disables (toggles) the visibility of water. Note that when you are submerged in (under) water, water will still be rendered.twfThis command switches (toggles) the rendering mode to wireframe. When in wireframe mode all objects, including buildings will have their wireframes rendered instead of their textures.restoreactorvalue actor value id amountThis command will add the specified amount to a specified actor value of your currently selected target.

An actor value is a value given to character traits to change their characteristics - e.g. 'Aggression' controls the aggression level on an NPC. See actor value IDs. This command will not make an actor value go lower than is 'organically possible' - a Whiterun Guard's maximum health level is 252, so you could only restore health for a Whiterun Guard up to 252. Use 'player.restoreav' to change your own values. Target Commanddamageactorvalue actor value id amountThis command will remove a specified amount from an actor value of your currently selected target.

An actor value is a value given to character traits to change their characteristics - e.g. 'Health' controls amount of hitpoints an NPC has. See actor value IDs. Use 'player.damageav' to change your own values. Target CommanddisableThis command will hide your current selected target (make it invisible). NOTE: this command will hide a target from view and disable both collision and AI however, the target is still 'present' and things such as scripting for the NPC/target will still take place.

Target CommandenableThis command will re-enable a target that has previously been disabled (see ). Target Commandforceav actor value id valueThis console command forcefully sets an actor value to the specified value. Note that this command can stop actor values from functioning correctly (e.g. Health may not naturally restore for the target) - it is recommended that you use the RestoreActorValue and DamageActorValue commands to avoid problems.

Target Commandgetav actor value idThis command prints to console the value of the specified actor value. Use 'player.getav' to view your own actor values. Target Commandgetavinfo actor value idThis command is similar to the 'getav' command but instead returns more information including max value, base value and modifiers. Use 'player.getavinfo' to get verbose information for your character's actor values. Target CommandgetlevelThis command prints to the console the level of your target. Use 'player.getlevel' to get your own character's level. Target Commandgetlocationcleared location idThis command will check if a location, specified by its location ID, has been cleared or not.

0 will be printed to console if the location has not been cleared, 1 if it has. Target Commandgetrelationshiprank reference idThis console command will show the relationship level (friendliness) of two characters (the NPC you currently have selected as a target and the NPC with the specified reference ID) (see examples for help). A relationship rank is a number between -4 and 4 - a higher number means the two characters have a stronger relationship.

Target Commandhasperk perk idThis command will print to console the perk rank of the specified perk for your target. If the target does not have the perk, the perk rank will be 0. Use 'player.hasperk' to check your own perk rank. For perk IDs, see our.

Target CommandmarkfordeleteThis command permanently deletes your targeted object, NPC or item from the game. Note that this is note the same as the disable command, as the disable command only makes the target invisible - this command removes the target from memory. Target Commandmodav actor value id amountThis command will add the specified amount to the actor value with the specified ID from your targeted NPC or object. Use 'player.modav' to change your character's actor values.

Specify negative amounts to decrease actor values. Target Commandmoveto reference idThis cheat will teleport your target to the NPC or object with the specified reference ID.

Use 'player.moveto' to teleport your character. Target Commandopenactorcontainer 1This command will open the inventory of your target and allow you to add/remove items from it. Target Commandplayidle animation idThis command makes your target perform the animation with the specified ID. You can attempt to use 'player.playidle' to make your character perform an animation however most animations do not work with the player character. Target Commandpushactoraway reference id distanceThis command pushes the actor with the specified reference ID away from your target (by the specified distance). The target is not the actor that is moved - the actor with the specified reference ID is pushed away from the target.

Target CommandrecycleactorThis command has a different effect based on your target. If your target is an NPC, it will revive the NPC, restore the NPC's weapon, but not its entire inventory. If your target is a container, it will set the contents back to their default (i.e. What the container had when it first spawned, meaning if it was empty, it will emptied). If your target is an object, the object will be moved back to the position in the world it spawned at. If you use the command 'player.recycleactor', this command will not kill you or reset your inventory, instead it will add iron armor, iron weapons and some other useful gear - useful if you're starting out and want a boost. Target Commandremoveallitems reference idThis cheat will clear all items from the inventory of your target.

This command can be used on NPCs and containers. Use 'player.removeallitems' to clear your own inventory. Use 'removeallitems player' to move items from your target's inventory into your character's. Target CommandresetaiThis command resets the AI of your target to the way it was when it spawned. Useful for fixing glitched NPCs.

Target CommandresetinventoryNot to be confused with 'removeallitems', which clears an inventory. This console command will reset an NPC or container's inventory back to the way it was when it first spawned. Target Commandsetactoralpha alphaThis console command sets the transparency of your target.

Target Commandgetangle x / y / zThis command prints to console the angle of the specified axis for your currently selected target. Target Commandsetangle x / y / z angleThis command sets the angle of your target along a specified axis (the direction your target faces).

Target Commandgetpos x / y / zThis command will print the console the current coordinate of the target along the specified axis. Use 'player.getpos' get the position of your own character. Target Commandsetpos x / y / z valueThis command sets the coordinate of your target for specified axis (the location/position along the axis). Use 'player.setpos' to change your character's position.setav actor value id valueThis command sets the specified actor value to the specified value. It is recommended the DamageActorValue and RestoreActorValue commands are used instead of this command, as this command can cause things to not function correctly. Target Commandsetessential base id 0 / 1This command can be used to change the essential status of an NPC (a specified base ID, not your target or a reference ID). An essential NPC is (by default) an NPC that is 'essential' to the game - e.g.

An NPC necessary for a quest. Essential NPCs are 'immortal', they cannot be killed (as they're required for the game). An example of a non-essential NPC is a Whiterun Gaurd, there are many of them and no single Whiterun Guard is 'essential' to complete the game.setfavorstate 0 / 1This cheat will make a targeted NPC complete 'favors' for you. After setting favor state to 1 for an NPC, follow the instructions on the screen. Pressing 'E' on the ground will make the NPC wait at that location, pressing 'E' on a door will make the NPC open that door for you, etc. Pressing the TAB key will set the favor state of NPC you are current controlling to 0 again.

Target Commandsetgs setting name valueThis command sets the specified game setting to the specified value.setlevel multiplier modifier minimum maximumThis command can be used to change the level of a target, relative to your character. The level of the NPC will update as you level up. See argument information and examples for more help. Target Commandsetlocationcleared location id 0 / 1This command sets the location with the specified ID (location ID, not reference ID) either as cleared or uncleared. When a location is cleared, it will show up on the map and the game will think that you have discovered, or have 'cleared', the location before.setnpcweight weightThis command sets the weight of your current target (NPC or player) to the specified value.

The NPC's model will be updated to correspond with the weight change. Use 'player.setnpcweight' to change your own character's weight.

Target Commandsetownership npc base id / faction idThis console command sets ownership of the item you have selected as a target to the specified NPC or faction with the specified base ID (see argument information and examples for help). To select an item as a target, drop it on the ground and click on it whilst the console is open. If your target is a container, all of the items inside the container will have their ownership changed.

Target Commandsetrelationshiprank reference id relationship rankThis console command sets the relationship rank between your targeted NPC and the specified reference ID. Target Commandsetscale scaleThis command will change the size (scale) of your target (NPCs, objects, etc).

Use 'player.setscale' to change your character's size. Target Commandsetunconscious 0 / 1This command can be used to make an NPC conscious (0) or unconscious (1).sexchangeThis cheat will change the sex of your target (if they're male, this command will make them female and vice versa). Use 'player.sexchange' to change the sex of your character. Target Commandshp configurationThis console command sets the HDR shader configuration. Only use this command if you are familar with HDR shaders.sifh 0 / 1This command changes whether or not an NPC (your target) will be damaged by hits from you. Target Commandstr valueThis console command changes the 'refractiveness' of your target (how transparent they are).

Target Commandunequipitem item id left / rightThis console command unequips the item with the specified base ID from your target. Use the 'left' and 'right' arguments if the item is held in either hand. The command 'player.unequipitem' can be used to unequip items from your own character. Target CommandcompleteallqueststagesAs this command commonly causes bugs, it is recommended you save your game before running it. This console command completes all quests in the game.completequest quest idAs with the CompleteAllQuestStages command - this command may cause bugs, so it is recommended that you first save your game.

This console command completes the quest with the specified ID.getstage quest idThis command prints to console the current stage you are at in the quest with the specified ID.movetoqt quest idThis command teleports your character to the target of the quest with the specified ID. The 'target' is the location that the marker on the map is highlighting (where you need to be to advance). This is useful for saving time travelling to specific locations, without skipping through the actual quest content.resetquest quest idThis console command resets your stage in the quest with the specified ID.

Additem item id amount Target CommandThis command adds the item with the specified item ID to your selected target's inventory. To add an item to your own inventory, use the command 'player.additem'. You can specify a negative amount to remove items from an inventory (e.g.1 would remove 1 of the specified item). Item IDThe item ID of the item you wish to add to either your own, or your target's, inventory.

See our for item IDs.AmountThe amount of the item you wish to add, e.g. Specify a negative number to remove items from the inventory. Duplicateallitems reference id Target CommandThis command copies the inventory of the target you currently have selected into the inventory of the NPC/container with the specified reference ID. To get the reference ID of an NPC, click it whilst the console is open and its reference ID will appear in brackets above the console. Reference IDThe reference ID of the NPC or container you wish to copy items INTO. The items will be copied from the inventory of the target you currently have selected. Equipitem item id options Target CommandThis command equips the item with the specified ID to your target, provided they have the item in their inventory already.

See argument information for customization options. Use 'player.equipitem' to apply the effects of this command to your character. For item codes, see. Item IDThe item ID of the item you wish to make your target equip. They must have this item in their inventory (you can use the for this). See our for item codes.OptionsOptional. Specify (without quotes) 'left' to equip item in left hand or 'right' to equip in right hand.

Skyrim Ram Limit Remover 2017

If you specify a '1' here (without quotes), the item will be permanently equipped and can only be removed via commands. Equipspell spell id left / right / voice / instant Target CommandThis command makes your currently selected target equip the spell, shout, potion effect or power with the specified ID. To make your character equip a spell, use the command 'player.equipspell'.

Spell IDThe ID of the spell, shout, potion or power you wish to equip.Left / Right / Voice / InstantThis argument specifies where the spell should be equipped to. Options:. left - left hand. right - right hand.

voice - if the spell is a shout and not equipped to either hand. instant - if the spell is a potion effect or power. Restoreactorvalue actor value id amount Target CommandThis command will add the specified amount to a specified actor value of your currently selected target. An actor value is a value given to character traits to change their characteristics - e.g.

'Aggression' controls the aggression level on an NPC. See actor value IDs. This command will not make an actor value go lower than is 'organically possible' - a Whiterun Guard's maximum health level is 252, so you could only restore health for a Whiterun Guard up to 252. Use 'player.restoreav' to change your own values.

Actor Value IDThe ID of the actor value you wish to increase.AmountThe amount to increase the specified actor value. Recycleactor Target CommandThis command has a different effect based on your target. If your target is an NPC, it will revive the NPC, restore the NPC's weapon, but not its entire inventory. If your target is a container, it will set the contents back to their default (i.e. What the container had when it first spawned, meaning if it was empty, it will emptied).

If your target is an object, the object will be moved back to the position in the world it spawned at. If you use the command 'player.recycleactor', this command will not kill you or reset your inventory, instead it will add iron armor, iron weapons and some other useful gear - useful if you're starting out and want a boost. Removeallitems reference id Target CommandThis cheat will clear all items from the inventory of your target. This command can be used on NPCs and containers. Use 'player.removeallitems' to clear your own inventory. Use 'removeallitems player' to move items from your target's inventory into your character's.

Reference IDOptional. If you specify a reference ID of an NPC or character here, the objects will be cleared from your target's inventory and added to this inventory. If this is not specified, your target's inventory contents will be permanently deleted. Setessential base id 0 / 1This command can be used to change the essential status of an NPC (a specified base ID, not your target or a reference ID). An essential NPC is (by default) an NPC that is 'essential' to the game - e.g. An NPC necessary for a quest. Essential NPCs are 'immortal', they cannot be killed (as they're required for the game).

An example of a non-essential NPC is a Whiterun Gaurd, there are many of them and no single Whiterun Guard is 'essential' to complete the game. Base IDThe base ID of the NPC you wish to change the essential status of. This is NOT a reference ID - see.0 / 1Specify (without quotes) '0' here to set the specified NPC as non-essential. Specify (without quotes) '1' here to set the specified NPC as essential. Setlevel multiplier modifier minimum maximum Target CommandThis command can be used to change the level of a target, relative to your character. The level of the NPC will update as you level up.

See argument information and examples for more help. MultiplierThe percentage of YOUR character's level the NPCs level should be. The multiplier is specified in 1/10th percents - 1000 is 100%, 0 is 0%, 500 is 50%, etc. A multiplier of 1000 (100%) would mean the NPC would have your level.ModifierThe amount of exact levels to add or remove to/from the NPCs level.

Specifying 1 here would mean the NPC would have 1 level added, specifying -1 here would mean the NPC would have 1 level subtracted.MinimumThe lowest level this NPC can be. A number between 1 and 100.MaximumThe maximum level this NPC can reach. A number between 1 and 100.

Setlocationcleared location id 0 / 1This command sets the location with the specified ID (location ID, not reference ID) either as cleared or uncleared. When a location is cleared, it will show up on the map and the game will think that you have discovered, or have 'cleared', the location before. Location IDThe ID of the location you wish to set as cleared - note that this should be a location ID, not a reference ID.0 / 1Specify (without quotes) '0' to set the location as uncleared.

Specify (without quotes) '1' to mark the location as cleared. Setownership npc base id / faction id Target CommandThis console command sets ownership of the item you have selected as a target to the specified NPC or faction with the specified base ID (see argument information and examples for help). To select an item as a target, drop it on the ground and click on it whilst the console is open.

If your target is a container, all of the items inside the container will have their ownership changed. NPC Base ID / Faction IDEnter 'player' (without quotes) to make your character the owner. Enter the base ID of an NPC to set an NPC as the owner of the item.

Enter a faction ID to set a faction as the owner of the item. Setrelationshiprank reference id relationship rank Target CommandThis console command sets the relationship rank between your targeted NPC and the specified reference ID. Reference IDThe reference ID of the NPC you wish to change the relationship of (relationship between this reference ID and your current target).Relationship RankA number between -4 and 4:.4 - Archnemesis.3 - Enemy.2 - Foe.1 - Rival. 0 - Acquaintance. 1 - Friend.

2 - Confidant (not a mispelling of confident!). 3 - Ally. 4 - Lover. Unequipitem item id left / right Target CommandThis console command unequips the item with the specified base ID from your target.

Use the 'left' and 'right' arguments if the item is held in either hand. The command 'player.unequipitem' can be used to unequip items from your own character.

Item IDThe base ID of the item you wish to unequip. See.Left / RightOptional. If the item is held in the target's hand, specify which hand it is - 'left' (without quotes) for left hand, 'right' (without quotes) for right hand. Enableplayercontrols movement combat first person looking sneaking menu activate journal tabs perspective typeThis command executed without arguments can be used to fix bugs/glitches with your game controls. See argument information and help for advanced usage. 1 to enable movement, 0 to disable.CombatOptional.

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1 to enable combat, 0 to disable.First PersonOptional. 1 to enable first person perspective, 0 to disable.LookingOptional. 1 to enable looking, 0 to disable.SneakingOptional. 1 to enable sneaking, 0 to disable.MenuOptional. 1 to enable the menu, 0 to disable.ActivateOptional. 1 to enable activate, 0 to disable.Journal TabsOptional.

1 to enable journal tabs, 0 to disable.Perspective TypeOptional. Either 0 or 1 - your desired POV type. Paycrimegold stolen items jail faction id Target CommandThis console command pays off a bounty, with optional parameters to specify whether or not to remove the items you stole and whether or not to send you to prison. This command will by default pay off a bounty for the faction of the NPC you currently have targeted. If you specify a faction ID, the bounty belonging to that faction will be paid off instead. Use 'player.paycrimegold' to pay off your own bounties. Stolen ItemsSpecify '1' (without quotes) to remove stolen items.

Specify '0' (without quotes) to keep stolen items.JailSpecify '1' (without quotes) to go to jail. Specify '0' (without quotes) to remain free.Faction IDOptional - only required if you do not have a member of the faction selected as a target.

The faction ID to pay the bounty to. Placeatme base id amount distance direction Target CommandThis command places the item, object or NPC with the specified ID in front of your target. Use 'player.placeatme' to place in front of your character. Base IDThe base ID of the item, object or NPC you wish to spawn.AmountOptional - the amount of the item, object, or NPC you wish to spawn.DistanceOptional. The distance away you wish to spawn the item, object, or NPC (e.g. The direction you wish to move the item the specified amount of distance in - so, if you specified 10 distance, you would specify here whether that should be 10 distance in front of, behind, etc.

Values are:. 0 - in front. 1 - behind. 2 - left. 3 - right. Removeitem item id amount Target CommandThis command removes the specified amount of the specified item from your target's inventory.

To remove an item from your character's inventory, use the command 'player.removeitem'. Note that this command permanently deletes the removed item(s), use the 'drop' command to drop an item from an inventory to the ground. Item IDThe base ID (item ID) of the item you wish to remove from your target's inventory.AmountThe amount of the specified item you wish to remove.

Help 'search term'This command, if executed without any arguments, will print a list of console commands to the console. If executed with an argument (e.g. Help 'arrow'), this command will print to the console a list of all commands, item IDs and base IDs containing the argument. 'Search Term'The word you wish to search for within item IDs, other base IDs and commands. Commands and base IDs containing this term will be printed to console. This needs to be surrounded in quotes, to search for arrows, you'd write 'help 'arrow', not 'help arrow'.

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